Some media objects randomly collected during the journey.

#31157 – Conflict Kitchen is a take-out restaurant that…

Posted: May 31st, 2010 | Author: jonrubin | Filed under: Syndicated | Comments Off


Conflict Kitchen is a take-out restaurant that only serves cuisine from countries that the United States is in conflict with. The food is served out of a take-out style storefront, which will rotate identities every 4 months to highlight another country.

(Want more? See NOTCOT.org and NOTCOT.com)

#31157 – Conflict Kitchen is a take-out restaurant that…

Posted: May 31st, 2010 | Author: jonrubin | Filed under: Syndicated | Comments Off


Conflict Kitchen is a take-out restaurant that only serves cuisine from countries that the United States is in conflict with. The food is served out of a take-out style storefront, which will rotate identities every 4 months to highlight another country.

(Want more? See NOTCOT.org and NOTCOT.com)

RISD’s “Artrepreneur Starter Kit” for 2010 graduates

Posted: May 27th, 2010 | Author: (author unknown) | Filed under: Syndicated | Comments Off

RISD_artrepreneurkit.jpg

RISD is now supplementing its diploma with an "Artrepreneur Starter Kit," helping the graduating class of 2010 get a head start on creative entrepreneurship. Kudos to RISD president John Maeda for arranging this kit. He believes that "a new kind of design-led leadership is needed to innovate out of this global economic crisis. Artists and designers can bring their intuitive, creative thinking to a broad array of fields, and become the drivers of economic possibility in our slowed economy."

The kit, pictured above, will include Square, an application and peripheral for receiving credit card payments on mobile devices, a pack of MOO business cards, and a free license everfi.com, a financial literacy platform.

It's hard to say whether this particular toolkit will make a difference or not, but RISD's supportive attitude towards creative entrepreneurship certainly will, and we hope more schools will follow suit.

(more...)



Les Editions Volumiques, Paper computing and curious reading interactions

Posted: May 27th, 2010 | Author: Nicolas Nova | Filed under: Syndicated | Comments Off

Les Editions Volumiques finally launched their website showing plenty of curious and original products based on mixing paper and digital technologies:

“Here are the first pieces of les évolutions dynamiques following research on both volume and interactivity, playfully mixing paper and computation. By allowing interactivity and gameplay in the page (for example with the Duckette project) or between the pages (in The book that turns its own pages, or Labyrinthe), we try to bring new life to paper. We then pushed physical behavior to paper and ink (the book that disapears). There, the paper is no longer only the frame for representation, but at the same time the field of a real physical experience. We also played with the volume and perspective of book and content (paradoxales, Meeting-Zombies). And then, we tried to combine paper with this little computer-object almost of us all carry everywhere: our cell phone (the night of the living dead pixels, (i) pirates).“

Why do I blog this? I find these projects fascinating and love the idea of mixing digital tech with paper to create compelling user experiences. The examples showed on the picture (see more on their website) are stunning and show the future of books go far beyond boring reading machines. The use of playful metaphors and game mechanics in the work of Bertrand and Etienne are also highly intriguing for those interested in inspiring ways to renew the reading experience.

Besides, if you’re interested in this type of “paper computing�, be sure to check the Papercomp 2010 workshop at Ubicomp. Organized by friends from EPFL, it’s based on similar ideas:

“Paper is not dead. Books, magazines and other printed materials can now be connected to the digital world, enriched with additional content and even transformed into interactive interfaces. Conversely, some of the screen-based interfaces we currently use to interact with digital data could benefit from being paper-based or make use of specially designed material as light and flexible as paper. In a near future, printed documents could become new ubiquitous interfaces for our everyday interactions with digital information. This is the dawn of paper computing. “


#31024 – That master of Propaganda, Ron English, has…

Posted: May 25th, 2010 | Author: andyhowardidau | Filed under: Syndicated | Comments Off


That master of Propaganda, Ron English, has struck again, subverting some of the corporate world’s most recognizable symbols with his inventive, witty and incisive form of artful anti-advertising.

(Want more? See NOTCOT.org and NOTCOT.com)

#31016 – Absolutely gorgeous ambient maketing by Ray-Ban…NOTCOT.ORG

Posted: May 25th, 2010 | Author: Mademoiselle Redfield | Filed under: Syndicated | Comments Off


Absolutely gorgeous ambient maketing by Ray-Ban in Madrid's underground. Take a look at this pop-up store, a true ephemeral showroom.

(Want more? See NOTCOT.org and NOTCOT.com)

Actor-Network Theory and design

Posted: May 18th, 2010 | Author: Nicolas Nova | Filed under: Syndicated | Comments Off

The design van

The paper “Making the Social Hold: Towards an Actor-Network Theory of Design” by Albena Yaneva is an interesting contribution to the role of Actor-Network Theory in design.

It basically shows how various ANT concepts can be relevant and insightful in the context of designing artifacts. Relying on notions such as scripts or delegation of action to objects the author examines various mundane artifacts (stairs, handrails, elevator buttons, etc.) and show how the way they have been designed triggers “specific ways of enacting the social“.

Some excerpts I found interesting:

If you follow me for a moment, again, in my trajectory, you will witness how the objects from my university mornings (my key, the door lock of the resource room, the elevator buttons, the staircase handle, the conference room arrangement) do not stand for social forces and divisions, nor do they symbolically represent the university’s order, hierarchy or divisions of labor; rather, they perform the social as we use them, and connect us in a new way with fellow colleagues, students and university administrators.
(…)
expanding the project of ANT to the field of design requires mobilizing this method’s persistent ambition to account and understand (not to replace) the objects of design, its institutions and different cultures. This means we must understand the designerliness of design objects, networks and artifacts, instead of trying to provide, by all means, a stand-in (social, psychological, historical or other) explanation of design, i.e. a psychological explanation of the creative energies of the inventor, a psychoanalytical explanation of the client–designer–user relationship, a historical explanation of the social contexts of design.
(…)
An ANT approach to design would consist in investigating the culture and the practices of designers rather than their theories and their ideologies, i.e. to follow what designers and users do in their daily and routine actions. (…) we should study the experiences of both users and designers, as well as the numerous connections that this research would reveal.

Why do I blog this? collecting material about ANT and design, a hot topic lately. What I find interesting here is that there the move from sociology to design is similar to the one we have seen in the 80s from psychology. At the time, cognitive psychology moved from explaining individual behavior by internal factors (the brain, a cognitive system bound to the individual) to explaining it with external factors (artifacts in our environment, the importance of context, the situated character of action). This led to the emergence of Situated Action or Distributed cognition. Conversely, sociology moves from the “social” to artifacts (non-humans) and show how social is inscribed in objects.

Another important point of this article is the proposition that Yaneva makes as a research agenda: instead of investigating the influence of external factors (be they economical, cultural, political) on design, the idea is to describe the design process itself by capturing “the movements of artifacts and designers in the design studio“.

Yaneva, A. (2009). Making the Social Hold: Towards an Actor-Network Theory of Design. Design and Culture, Volume 1, Number 3, November 2009


The future of news

Posted: May 12th, 2010 | Author: Experientia | Filed under: Syndicated | Comments Off
Daedalus The Spring 2010 issue of Dædalus, the Journal of the American Academy of Arts & Sciences, is dedicated to the Future of News.

Front Matter

Introduction
Loren Ghiglione, Professor of Media Ethics at the Medill School of Journalism at Northwestern University

News & the news media in the digital age: implications for democracy
Herbert J. Gans, Professor Emeritus of Sociology at Columbia University

Are there lessons for the future of news from the 2008 presidential campaign?
Kathleen Hall Jamieson, Professor of Communication at the Annenberg School for Communication, & Jeffrey A. Gottfried, senior researcher at the Annenberg Public Policy Center

New economic models for U.S. journalism
Robert H. Giles, Curator of the Nieman Foundation for Journalism at Harvard University

Sustaining quality journalism
Jill Abramson, Managing Editor, The New York Times

The future of investigative journalism
Brant Houston, Chair in Investigative and Enterprise Reporting at the College of Media at the University of Illinois at Urbana-Champaign

The future of science news
Donald Kennedy, President Emeritus and Senior Fellow of the Woods Institute for the Environment at Stanford University

International reporting in the age of participatory media
Ethan Zuckerman, senior researcher at the Berkman Center for Internet & Society at Harvard University

The case for wisdom journalism – and for journalists surrendering the pursuit of news
Mitchell Stephens, Professor of Journalism in the Carter Institute at New York University

Journalism ethics amid structural change
Jane B. Singer, Associate Professor in the School of Journalism and Mass Communication at the University of Iowa

Political observatories, databases & news in the emerging ecology of public information
Michael Schudson, Professor at the Columbia University Graduate School of Journalism

What is happening to news?
Jack Fuller, former President of Tribune Publishing Company

The Internet & the future of news
Paul Sagan & Tom Leighton, Fellows of the American Academy

Improving how journalists are educated & how their audiences are informed
Susan King, Vice President for External Relations at Carnegie Corporation of New York

Does science fiction suggest futures for news?
Loren Ghiglione, Professor of Media Ethics at the Medill School of Journalism at Northwestern University

poetry: In a Diner Above the Lamoille River
Greg Delanty, poet

Contributors


The Future of Data Overload as Envisioned for 2020

Posted: May 12th, 2010 | Author: (author unknown) | Filed under: Syndicated | Comments Off

future_2020.jpg
Global innovation firm Frog Design recently brought designers, futurists and journalists together to envision the future of computing in 2020. In 2020, the computer is not only incorporated into every aspect of our lives, but should become an integral part of ourselves. With this in mind, the workshop aimed to imagine how future technology would influence the key areas of Social, Travel, Commerce, Healthcare, and Media.

In the "Bodynet" concept scenario, future technologies will monitor our body's vital conditions and compute the outcome of our actions on-the-fly. So this technology allows you to enjoy that McDonalds meal even more, being assured by a floating data dashboard how it will shorten your estimated lifespan with several weeks.

The "Whuffie Meter" merges your physical presence with that of your online social identity. Socializing will take on completely new dimensions when people can see everything public about a person on semi-transparent infographic displays floating over their heads, right as they are talking with them. Question of allowing people to map your faked personal ad information to your person straight away.

"ThingBook" exploits the concept of "Internet of Things" to allow people to go shopping practically everywhere and at any time. Do you like that new car you saw drive by? Just call up the floating interface and press "buy". Want to really know how old that shirt is of your work colleague? Discover and humiliate him right there and then.

More information at Pattern Language blog and Forbes.

I am curious: who can come up with some original captions for any of the concept images available below?


10 Cool Things Going On Right Now in Augmented Reality

Posted: May 3rd, 2010 | Author: Tom Carpenter | Filed under: Syndicated | Comments Off


Augmented reality has come a long way in a years time.  Last year I got excited by research projects and gimmicky AR webcam advertising, but that quickly faded on the tenth plus iteration.  It wasn’t until July that we starting having real AR products in the form of apps.  Nearly a year later and still early in the development of the AR ecosystem, we’re seeing a more diverse use of the technology and that has me excited again.  So I want to take a moment to go over ten cool things going on right now in augmented reality.

1. Battle of the AR Browsers

Wikitude, Layar, Tonchidot, Junaio, TagWhat and others hope to be the standard for the AR browser market.  Layar has recently upped the ante with an AR content store and TagWhat takes it in a new direction by combining lessons learned with Foursquare and Twitter.  I suspect one of the big boys like Google, Twitter or Facebook will eventually either create their own or co-opt the ideas from these early browsers into their current products.  I’m not sure which horse to bet on in this race, but in the end we customers are the winners.

2. DIY Portable Augmented Reality Headset

Using an Eye-Trek video headset, the guy at Tailormadetoys made a pair of AR glasses.  I love the DIY culture and while they’re not see-through, I think all the right parts to make one are out there.  This post from Team Hack-a-Day proves that the DIY makers are getting close, so why can’t one of the big makers get it done?

3. The AR phone – Ouidoo

The specs on this Ouidoo QderoPateo smartphone are in the WTF!? zone.  While the phone won’t be out until the fall, the company claims it’ll have a 26-core CPU capable of 8-gigaflop floating point operations and include  512MB RAM, 4GB ROM, 28GB of built-in storage, microSD expansion, Bluetooth, WiFi, GPS, built-in 3D map, accelerometer, digital compass, 5-megapixel camera with flash, 220 hours of standby battery life, and a sharp 3.5-inch 800 x 480 screen.  Whew.

While I’m not completely believing the hype, and it could end up being vaporware, it certainly looks promising.  Though it’ll have to work hard to compete with the likes of the iPhone and Droid.

4. Eyeborg

Bionic eyes and augmented reality.  It’s like peanut better and chocolate!  Rob Spence is putting a camera into his eye to make movies with (and because its just plain cool.)  And he’s also interested in combining augmented reality with his eye camera.  They’ve come up with a promotionalAR eyeborg t-shirt in the meantime.

Eyeborg’s New AR shirt in action! from eyeborg on Vimeo.

5. ARE2010

Bruce Sterling, Will Wright, Marco Tempest, and the list goes on.  It pains me to say that I won’t be able to make the inaugural event.  I had a work conflict with that week, so I have to bow out of hosting the panel on AR glasses.  But for the rest of you, I hope you’ll be able to make it.  With AR on the rise and viable business options a-plenty, it’s a good time to network and see what everyone is doing with the nascent technology.  This is the “can’t miss” AR event of the year.

6. ARWave

Our favorite interviewer Tish Shute and longtime commenter Thomas Wrobel have been sheparding the AR Wave project and collaborating with people all over the globe.  While it’s still too early to tell, this could end up being one of the most important AR developments out there if they can truly create an open source way of using AR.  As they’ve been telling everyone, they’re trying to make a system that:

* Anyone can make content

* Anyone can make a browser

* Anyone can run a server

7. iPhone OS4.0

It almost pains me to get excited about an iPhone update that promises video access to make real AR work on that smartphone.  We got fooled last September with the OS3.1.  I’m hoping we don’t get fooled again (unless you’re the Who.)

8. Haptic AR floors

I’m not even entirely sure if haptic floors fit into the augmented reality spectrum, but it’s so crazy weird and true, that I had to include it.  I seriously doubt we’ll be seeing a commercial product anytime soon though (or ever.)

9. AR Drone

While the news on the AR drone is a stale few months old, I still think it warrants inclusion because it was a great product.  The hovercraft alone was worth the price of admission, but the AR added a creative twist to it.  I have no idea if it sold well, but it sure did capture the imaginations of a lot of geeks.

10. You choose!

Let us know what you think is the coolest thing going in augmented reality right now.  Whether it’s a product only hinted at or one currently residing on your smartphone, we’d like to hear it.  So let us know over at Games Alfresco in the comment section (pointing the conversation over there to keep the comments together)!