Information
Any difference that makes a difference (Bateson).
Experience
The process of going through mental of physical states.
Design
The process of creation of tools and situations that arouse potentially iterative user experiences.
Experience Design
The process of creation of tools and situations that arouse potentially iterative, enhanced and memorable user experiences.
Interaction design
“Interaction design is about shaping our everyday life through digital artifacts – for work, for play, and for entertainment” (Gillian Crampton Smith)
Interaction = mutual or reciprocal action or influence. Dialogue between people and/or artifacts – digital, physical, or systematic – and that dialogue is also behavioral, as it is frequently nonspoken and implicit.
Interaction design seeks to establish a dialogue between products, people and physical, cultural and historical contexts.
Interface
Place of interaction.
Design anthropology
L’antropologia del design si pone l’obiettivo di studiare credenze, valori, abitudini, comportamenti in cui si articola la relazione dei soggetti con artefatti, prodotti e servizi, così come continuamente rinegoziata all’interno dei complessi insiemi e contesti socio-culturali di produzione e consumo produttivo.
Design anthropology is an interdisciplinary field that seeks to understand the role of design artifacts and processes in defining what it means to be human. (Dori Tunstall, http://www.adobe.com/designcenter/thinktank/tt_tunstall.html)
Culture
Assembled codes and artifacts always susceptible to critical and creative recombination (Clifford, 1988:12).
Dynamic ensemble, composed of multiple, polyphonic, dissonant shared schematic experiences.
Marketing
Il marketing è la somma degli strumenti attraverso cui si sondano i territori collettivi della cultura alla ricerca di significati culturali che abbiano la potenzialità per essere trasformati, attraverso le reti in esperienze (…) acquistabili al emrcato. (Jeremy Rifkin)
Emergent design
The practice of letting the design emerge from an interaction with the client. The outcome is determined by the interplay between the understanding and goals of the client, the expertise, experience, and aesthetics of the architect, and the environmental and situational constraints of the design space. (David Cavallo, http://www.research.ibm.com/journal/sj/393/part2/cavallo.html)
Semiotics
In A Theory of Semiotics, Umberto Eco (1976) defines semiotics as “the discipline studying everything, which can be used in order to lie.” Eco continues, “Semiotics is concerned with everything that can be taken as a sign. A sign is everything which can be taken as significantly substituting for something else.”
Emotions
Lazarus, 1991: Emotions are organized psychophysiological reactions to news about ongoing relationships with the environment.
Ekman, 1992: Each emotion has unique features: signal, physiology, and antecedent events. Each emotion also has characteristics in common with other emotions: rapid onset, short duration, unbidden occurrence, automatic appraisal, and coherence among responses. (Oatley, 2006: 28)
Mathetics
“Why is there no word in Engish for the art or learning? Webster says that the word pedagogy means the art of teaching. What is missing is the parallel word for learning.” “I would use the noun mathetics for a course on the art of learning.” “My mathetic point is simply that spending relaxed time with a problem leads to getting to know it, and through this, to improving one’s ability to deal with other problems like it. It is not using the rule that solves the problem; it is thinking about the problem that fosters learning” (Papert, 1994).
Point of view
In literature and storytelling, a point of view is the related experience of the narrator, not that of the author.
Brand
The brand can be considered as a semiotic engine, a producer of meaning, that lives inside a product or a service and that animates that product or service (Fiorani, 2006).
Politics
Distribution and use of natural and human resources.
Yoga
A way to inhabit your body so that movement becomes meditation (Wishner, 2004).