Posted: April 7th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off

Some people watch popular movies to just experience the impressive infographics rather than the character development, action, or intrigue. Well, I think so because at least I do.
So, here is a short overview of the infographic imagery [jtnimoy.net] used in the blockbuster movie Tron Legacy. These particular visual effects were designed and created by Josh Nimoy, who is also known from IBM's data baby advertisements, in close collaboration with Digital Domain's computer graphics specialists.
Ranging from the rendition of a emacs eshell to enable a 'posix kill' and 'pipe ps' into 'grep', to the simulation of some 'techno-aesthetic' fireworks, the online documentation provides a detailed overview of the technical tools that were used for most of the data-driven infographic effects in the movie, and even includes some behind-the-screen application screenshots. A must-see for anyone who likes the seductive power of dazzling data representations, or appreciates the extensive use of tools like OpenFrameworks, wxWidgets, and Processing.
By the way, if that is not enough, be sure to read an interview with Bradley Munkowitz aka GMUNK, the lead animated graphics artist of the movie, watch The Making of Tron: Legacy to check out all the other visual effects, or browse the extensive Flickr image sets.
See also:
. Newborn Babies Now Crawling in Infographical Data
. Prologue: The Interactive Holographics in Iron Man 2
. ooo-ii: The Design of the Star Trek Movie Information Displays
. Mark Coleran, Visual Designer
. Stranger than Fiction Movie Infographics
. An Inconvenient Truth Infographics
Posted: April 7th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off

Some people watch popular movies to just experience the impressive infographics rather than the character development, action, or intrigue. Well, I think so because at least I do.
So, here is a short overview of the infographic imagery [jtnimoy.net] used in the blockbuster movie Tron Legacy. These particular visual effects were designed and created by Josh Nimoy, who is also known from IBM's data baby advertisements, in close collaboration with Digital Domain's computer graphics specialists.
Ranging from the rendition of a emacs eshell to enable a 'posix kill' and 'pipe ps' into 'grep', to the simulation of some 'techno-aesthetic' fireworks, the online documentation provides a detailed overview of the technical tools that were used for most of the data-driven infographic effects in the movie, and even includes some behind-the-screen application screenshots. A must-see for anyone who likes the seductive power of dazzling data representations, or appreciates the extensive use of tools like OpenFrameworks, wxWidgets, and Processing.
By the way, if that is not enough, be sure to read an interview with Bradley Munkowitz aka GMUNK, the lead animated graphics artist of the movie, watch The Making of Tron: Legacy to check out all the other visual effects, or browse the extensive Flickr image sets.
See also:
. Newborn Babies Now Crawling in Infographical Data
. Prologue: The Interactive Holographics in Iron Man 2
. ooo-ii: The Design of the Star Trek Movie Information Displays
. Mark Coleran, Visual Designer
. Stranger than Fiction Movie Infographics
. An Inconvenient Truth Infographics
Posted: March 31st, 2011 | Author: brooks | Filed under: Syndicated | Comments Off
Great video of Space Advertising as a Service (SAaaS) by Space150.
(Want more? See NOTCOT.org and NOTCOT.com)
Posted: March 31st, 2011 | Author: p.lab | Filed under: Syndicated | Comments Off
Caption:Â
»The Afghan Conflict - A Map of Possible Scenarios« is a poster displaying possible future scenarios around the Afghan conflict in a synchronoptic timeline.The Map gives an improved overview of the very complex question of whether the Allied troops should pull out or stay in 2010 and allows easier comparison between consequences. The scenarios are based on intensive research and interviews with politicians, political foundations and journalists like Susanne Köbl (Spiegel), Can Merey (dpa), Hauke Friederichs (ZEIT) and others. The poster is a cooperation work of Karen Hentschel [karenhentschel.de], Marc Tiedemann [www.marc-tiedemann.de] and Pierre La Baume [www.labaume.de]. It was created 2010 under the supervision of Boris Müller and Max Steinbeis at the University of Applied Sciences Potsdam.More Information:www.theafghanconflict.de
Posted: March 24th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off

When I hear the words "space-tight" I think of Manhattan or Hong Kong, not some floating village off the coast of Thailand. But Koh Panyee is one such village, and its complete lack of soil makes Venice look like Nevada.
(more...)
Posted: March 18th, 2011 | Author: rugenius | Filed under: Syndicated | Comments Off
Infographic: The Global Timber Trade, Who's Buying, Who's Selling? By Good for the WWF, designed by Section Design.
(Want more? See NOTCOT.org and NOTCOT.com)
Posted: March 18th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off
Posted: March 15th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off

For years, standard cartoon policy dictated that any character suddenly getting a flash of inspiration was represented by a light bulb popping up over the head. Belarus-based ID firm Solovyovdesign updates the concept with a bulb that looks it should be in the head, with its brain-shaped CFL design:

Details are non-existent, so we're willing to wager it's just a concept.
via emily pilloton/interior design
(more...)
Posted: February 28th, 2011 | Author: Luca Mascaro | Filed under: Syndicated | Comments Off
Questo Sabato durante il MethodCamp ho finalmente mostrato al pubblico il pensiero che ho sviluppato degli ultimi mesi, su come i processi e i metodi di progettazione centrata sugli utenti, anche agili, sono in realtà inefficaci a fronte del reale obiettivo del design: generare valore e successi risolvendo problematiche di business.
Nella pratica ritengo sempre più che il ruolo del design dell’esperienza d’uso si debba spostare in una collaborazione costante e continuativa con il cliente, volta a realizzare degli obiettivi di business, e per fare ciò dobbiamo cambiare prospettiva passando dal ragionare su processi produttivi a processi di business.
Per concretizzare questa visione in Sketchin negli ultimi mesi abbiamo messo a punto un nuovo processo che abbiamo chiamato Evolutive User Experience Design dove il focus è spostato sul migliorare in continuità l’offerta digitale verso determinati obiettivi di perfomance, più che tentare di concretizzare immediatamente l’esperienza perfetta.
Chiaramente stiamo ancora sperimentando questo processo (al momento con grande successo :) e lo stiamo raffinando per presentarlo in via definitiva nei prossimi giorni, ma nel frattempo Sabato ho mostrato i primi elementi su cui vorrei intavolare un confronto:
Che ne pensate?
Posted: February 26th, 2011 | Author: (author unknown) | Filed under: Syndicated | Comments Off